Making games for real with beginner to advanced game programming, source code and software.

This page is a compilation of game programming tutorials and articles about making games. You can learn game programming here with GML... Easily!

Don't underestimate the possibilities with GML! Swords and Sorcery: Peregrine's Song is an example, of what can be done, and it is a BIG, (awesome ), game!

Make RPG Tutorials

Make RPG Games: Chapter 1.

Make RPG Games: Chapter 1 - Part 1: What it does so far.

Make RPG Games: Chapter 1 - Part 2: Adding object components to your game.

Make RPG Games: Chapter 1 - Part 3: The world view, code to make the character move around and activating the first inventory components.

Make RPG Games: Chapter 1 - Part 4: Code to activate click and drag inventory components.

         
   
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Make RPG Games: Chapter 2.

Make RPG Games: Chapter 2 - Part 1: What is new.

Make RPG Games: Chapter 2 - Part 2: Organizing your components.

Make RPG Games: Chapter 2 - Part 3: Following the game loop - Events generated by the main character object (not quite finished).

Make RPG Games: Chapter 2 - Part 4: Core components (objects) and the scripts they run, getting items to appear in inventory.

Chapter 3 is coming soon! And the game will soon be completed... Join the NL if you haven't yet!

Simple and more advanced game programming tutorials based on real code from Swords and Sorcery: Peregrine's Song.

Starting with Game Maker: Important first steps require that you understand events and actions.

If Statement: If/else structure is one of the most important to make your game dynamic and interactive.

Making Text Menus: Everything you need to give your players options to choose from with the keyboard.

Loops and Arrays: Once players have made choices, loops and arrays help display amazing output! Automapping example.

Making Video Games Articles

Coming soon...

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