Making games for real with beginner to advanced game programming, source code and software. |
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This page is a compilation of game programming tutorials and articles about making games. You can learn game programming here with GML... Easily! |
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Don't underestimate the possibilities with GML!
Swords and Sorcery: Peregrine's Song
is an example, of what can be done, and it is a BIG, (awesome | ||||
Make RPG Tutorials |
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Make RPG Games: Chapter 1.Make RPG Games: Chapter 1 - Part 1: What it does so far. Make RPG Games: Chapter 1 - Part 2: Adding object components to your game. Make RPG Games: Chapter 1 - Part 3: The world view, code to make the character move around and activating the first inventory components. Make RPG Games: Chapter 1 - Part 4: Code to activate click and drag inventory components. |
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Make RPG Games: Chapter 2.Make RPG Games: Chapter 2 - Part 1: What is new. Make RPG Games: Chapter 2 - Part 2: Organizing your components. Make RPG Games: Chapter 2 - Part 3: Following the game loop - Events generated by the main character object (not quite finished). Make RPG Games: Chapter 2 - Part 4: Core components (objects) and the scripts they run, getting items to appear in inventory. Chapter 3 is coming soon! And the game will soon be completed... Join the NL if you haven't yet! |
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Simple and more advanced game programming tutorials based on real code from Swords and Sorcery: Peregrine's Song. |
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Starting with Game Maker: Important first steps require that
you understand events and actions. If Statement: If/else structure is one of the most important to make your game dynamic and interactive. Making Text Menus: Everything you need to give your players options to choose from with the keyboard. Loops and Arrays: Once players have made choices, loops and arrays help display amazing output! Automapping example. |
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Making Video Games Articles |
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Coming soon... |
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